Track Details

Wildland

About Wildland

Wildland began as project 'Satellite Experiment' and the modeling was finished within an hour.

I took a large screen-shot from this location in Texas USA. I used baked information from the same HDRI image I used for the SkyBox I've made for Revolt. I baked the Diffuse Color, Ambient Occlusion and the Shadow Maps and imported those in Substance Painter. From there the project extended to a bigger project. I added billboards, guard rails, tires and stones (using physics), banners (cloth physics) and painted several materials, dirt and scratches.

There is a wind force in Wildland, so this will effect the car. You can also do Time-Trials. On the track you will see little yellow wooden poles. This will indicate the split times for Time-Trials. I added reposition triggers on the sides of the world, so you can explore the map if you like. I think the track is clear enough to find your way back if you get off to the main road.

Custom animation for the flags was a long trail and error project. I wanted the flags to dance in the wind. You can check custom_animations.txt in the main folder if you are interested.

Thanks for all the people who helped me finish this track! See the credits and help below for people who have contributed. If I forgot someone, please let me know!


Software and extra:

  • Modelled in Blender 2.8/2.9
  • Adobe Photoshop
  • Texture are all baked using Blender using a HDRI as a light source.
  • Substance Painter is used to finalize the textures.
  • Worldcut by Jigebren
  • Blender 2.79 Plug-in, created by Marv
  • Blender 2.73 Plug-in, created by Jigebren
    .fob (and custom animation), .taz, .vis placement

Copyright and Credits

You are free to modify or adapt any of these files without my permission, but it would be appreciated if you give appropriate credit and a link back to my website. Please do not use the material for commercial purposes. Please contact me via this form if you have any questions.

SoundTrack:

The soundtrack is created in LMMS by myself. I used some samples and presets from the LMMS Sharing platform and tweaked it.

The wind soundFX is recorded by myself and edited and looped in Audacity. I recorded the driving soundFX by riding my bike through some gravel. Recording of the skidding is the brake sound on my bike while going through some dirt.

All soundFX are edited in Audacity and in LMMS for some EQ and ReverB adjustment.

Extra Flag Designs:

CapitaineSZM, Kiwi

Revolt Logo Sponsor Designs:

Xarc, MightyCucumber, Phimeek

Testing:

Huki, hajducsekb, Alexander, 607, Victor_Star

Problem solving:

Huki

Textures & Models
Extra samples used in Soundtrack

Changelog

  • jun 8, 2022 fixed wildland.tri Cut off (normal/reverse) (Nickurn)
  • jun 6, 2022 fixed wildland.tri Cut off (normal/reverse) (Avecezar)
  • Nov 5, 2020 added wildland.lit Sun reflection cars (normal/reverse) (Norf)
  • May 14, 2020 FIXED wildland.ncp Non triangulated faces fences (normal/reverse)
  • May 14, 2020 FIXED wildland.fan AI disappearing on start (reverse)

Want your own track page like this? Let me know!

Copyright © 2022 javildesign.com