Track Details

urbanX

About urbanX

The inspiration began with me following Gleb Alexandrov Blender tutorial named Game level texturing. My idea was to create a track where you can race on a concrete floor between industrial barrels and pipes.

The track soon got a lot bigger when I added hallways and loading docks with a complete outside area. I later deleted all of this and made a smaller 'technical room', now the room with all the rusty pipes.

I had plans to create more text on the panels, but decided to skip that also, so that's why urbanxa.bmp has lot of empty space.

There are several ways to race this track, so a lot to discover! Beware of the oil!


Software and extra:

  • Modelled in Blender 2.8/2.9
  • Adobe Photoshop
  • Texture are all baked using Blender using a HDRI as a light source.
  • Substance Painter is used to finalize the textures.
  • Worldcut by Jigebren
  • Blender 2.79 Plug-in, created by Marv
  • Blender 2.73 Plug-in, created by Jigebren
    .fob (and custom animation), .taz, .vis placement

Copyright and Credits

You are free to modify or adapt any of these files without my permission, but it would be appreciated if you give appropriate credit and a link back to my website. Please do not use the material for commercial purposes. Please contact me via this form if you have any questions.

SoundTrack:

Title: Bionix

Author: QFactor (Lucid vs Block Device Remix) (Sun Department Vol. 2)

Source: Ektoplazm

Creative Commons License

Adaptions: Track shortened and looped in Audacity by myself.

SoundFX:

Most sounds effect are from freesound.org which I mixed to create all the effects you hear.

Materials
Graffiti Brushes:
3d Model (pallet):
Improvement ideas and testing:

Tryxn, MightyCucumber, ThePotatoHead


Changelog

  • May 6, 2023 fixed urbanx.pan Pos node skip issue on reverse
  • Jun 5, 2022 fixed urbanx.fan 2nd repo issue on start/finish (AI stuck) (normal)
  • Nov 17, 2021 fixed urbanx.fan Repo issue on start/finish (normal)
  • Jan 8, 2021 added custom_animations.txt Enabled the ventilation system
  • Dec 6, 2020 adjusted urbanx.w Worldcut applied (normal/reverse)
  • Dec 5, 2020 FIXED urbanx.w Ventilation duct geometry on (normal/reverse)
  • Dec 5, 2020 FIXED urbanx.fan AI nodes route (normal/reverse)

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