AddedAdded responsive info html page
Fixed.npc updated (camara zooming, location tunnel Terminal)
Fixed.w updated (texture pipes not double sided, location tunnel Terminal)
Fixed.npc updated (roadblock fence no collision top part, location exit automatic door 1)
AddedVersion 1.0 uploaded
I used Blender 2.70 and Photoshop CS2 and Jigebren's plugin.
Release Date: September 6, 2014
Track length: 509 meter
Total Faces World: 9708
Reverse mode: No
(.ncp) has 2587 vertices (3143 faces)
The idea of this track started more then a year ago. First I made some preparations for an industrial area track but during that project the idea changed to an indoor track. Around March of 2014 I managed to create a raw track which I was able to build on. With some help of Jigebren and some help on RVLive I was able to finish version 1.0.
Although I know that there will be more, I only found 1 bug so far. Racing the track backwards jumping over a specific threshold will crash and flip the car, in some cases.
I didn't found out why the car should do that. Please report bugs to [mail at javildesign dot com] so I can update the track if needed.
I did a quick game gauge test:
171.64 Re-Volt v1.00
This is using the 1024x1024 texures. You can imagine what the fps will do if you use the 512x512 textures. My personal settings are 1024x600 windowed mode, using the LINEAR TEXTURE FILTER in the advanced (video) render settings. I think the LINEAR texture filter displays the_bunker textures better. (no flickering lines in distance).
You can modify or add stuff to this track as much as you want but do not re-upload a modified version to any resource without my permission.
Download The Bunker on revoltXTG here
Copyright © 2014 javildesign.com
No extra sounds implemented.
I made all the bitmaps designs myself. Some images, like signs, metal doors and the brick wall ect. are not mine and came from texture libraries or found via a search engine.
Thanks to Jigebren for the awesome plugin and the help he gave me.
Thanks to the people on RVLive forum that helped me understand some parts of the MAKEITGOOD mode.