Sep 27, 2020

Glass in corridor

modelingIn game screenshot of corridor in spaceship track

  • Fixed some mirrored textures
  • Fixed vertex color layer on some meshes
  • Completed all electric failure sparks
  • Added glass to the windows in some corridors
  • Aug 22, 2020

    Loading platform

    modelingScreenshot from the spaceship track in-game.

  • Created sound (alarm system) and ambient music
  • Created door failure sparks
  • Fixed a lot of AI and TrackZone problems
  • Jul 14, 2020

    spaceship ducts in Blender

    modelingAdjusting the ducts system on SpaceShip track for Re-volt. A lot of work is done this week.

  • Worked on the exterior of the spaceship
  • Added a big gas giant planet (Jupiter)
  • Adjusted the fog animation and it's speed
  • Removed current ducts system and implemented new duct model
  • Jul 04, 2020

    spaceship fog over groundGIF

    texture animationFlowing smoke over the ground using the ocean modifier and prepared actions for Photoshop to create a 100% seamless texture animation. This example uses two animation, one full texture, the second uses a transparant gradient on one side to slowly fade out the fog/smoke.

    Jul 03, 2020

    spaceship custom animationsGIF

    custom animationMechanics of the loading platform using custom animations in RVGL.

    Jul 03, 2020

    spaceship rvgl animationGIF

    custom animationOverview of the custom animation in the new SpaceShip track in development.

    Jun 28, 2020

    spaceship model in substance

    modelingAll shadows maps baked using Cycles in Blender. In Substance Painter I paint the textures and give all the assets different materials.

    Jun 21, 2020

    spaceship model rvgl

    modelingBase level of the spaceship project.

    Jun 11, 2020

    spaceship revolt

    modelingTop view of the first corridor.

    Jun 11, 2020

    modelingLoading platform at the start.

    Jun 11, 2020

    space ship rvgl

    modelingRepeating corridor, wireframe.

    Jun 11, 2020

    space ship rvgl

    modelingUV unwrapping the main corridor.