texture animationFlowing smoke over the ground using the ocean modifier and prepared actions for Photoshop to create a 100% seamless texture animation. This example uses two animation, one full texture, the second uses a transparant gradient on one side to slowly fade out the fog/smoke.
custom animationOverview of the custom animation in the new SpaceShip track in development.
modelingAll shadows maps baked using Cycles in Blender. In Substance Painter I paint the textures and give all the assets different materials.
modelingLoading platform at the start.