STATUS:released
View here the readme page of Spaceship!
Sep 27, 2020
modelingIn game screenshot of corridor in spaceship track
Fixed some mirrored textures
Fixed vertex color layer on some meshes
Completed all electric failure sparks
Added glass to the windows in some corridors
Aug 22, 2020
modelingScreenshot from the spaceship track in-game.
Created sound (alarm system) and ambient music
Created door failure sparks
Fixed a lot of AI and TrackZone problems
Jul 14, 2020
modelingAdjusting the ducts system on SpaceShip track for Re-volt. A lot of work is done this week.
Worked on the exterior of the spaceship
Added a big gas giant planet (Jupiter)
Adjusted the fog animation and it's speed
Removed current ducts system and implemented new duct model
Jul 04, 2020
GIF
texture animationFlowing smoke over the ground using the ocean modifier and prepared actions for Photoshop to create a 100% seamless texture animation. This example uses two animation, one full texture, the second uses a transparant gradient on one side to slowly fade out the fog/smoke.
Jul 03, 2020
GIF
custom animationMechanics of the loading platform using custom animations in RVGL.
Jul 03, 2020
GIF
custom animationOverview of the custom animation in the new SpaceShip track in development.
Jun 28, 2020
modelingAll shadows maps baked using Cycles in Blender. In Substance Painter I paint the textures and give all the assets different materials.
Jun 21, 2020
modelingBase level of the spaceship project.
Jun 11, 2020
modelingTop view of the first corridor.
Jun 11, 2020
modelingLoading platform at the start.
Jun 11, 2020
modelingRepeating corridor, wireframe.
Jun 11, 2020
modelingUV unwrapping the main corridor.