I began to work with graphic design in 2003 where I started to use Photoshop to edit photo's and illustrations. Around 2005 I started to experiment with 3D using Vue Infinite, a natural environment generator from E-on Software. From 2011 on I have gained a lot of experience in 2D editing as a webdesigner and photographer. Later that year I was active creating Photoshop tutorials for several websites and began working with 3D using Blender around 2012.
With Blender I began expermenting with track making for Re-volt, a 1999 race game, and published several tracks since.
In 2018 I become a member of the Starry Expanse to work on the Riven remake in Unreal Engine as an environment artist. From that moment I get introduced to Subtance Painter which I use now as my main 3D paint tool.